Updated (28/06): PlayStation subsequently confirmed the full content, as expected, in a post on the PlayStation Blog.
The trailer for the upcoming Gran Turismo 7 The 1.35 update arrived a little earlier than usual via PlayStation’s Chinese partner Bilibili, confirming vehicles coming to the game on June 29.
This is the second time we have learned that the official PlayStation space on the “B-site” has previewed a GT7 content updates are ahead of schedule, with v1.18 in July 2022 being the first. As it did a year ago, the channel posted an official, 30-second teaser hours before the expected announcement on the PlayStation Blog and Gran Turismo website.
There’s some good news and bad news, and we’ll start with the latter: the trailer doesn’t contain any hints of a new circuit. That means that, in all likelihood, there won’t be any new circuits or circuit layouts in the update.
However, on the positive side, we now have official confirmation of three vehicles coming to the game tomorrow and they confirm our predictions for the identity of the vehicles based on the “silhouettes” Tweets of series founder Kazunori Yamauchi.
Gran Turismo 7 Update 1.35 New Cars
The headline car is the Aston Martin Valkyrie, a 1,100hp hypercar developed by the British marque and its former F1 partner Red Bull Racing and designed by legendary aerodynamicist Adrian Newey. It uses a 6.5-liter Cosworth V12 engine, backed up by an electric motor and KERS system developed by Integral Powertrain and Rimac.
Additionally — and probably cheaper to buy — players will get two classic rally homologation models in the shape of the 1995 Mitsubishi Lancer Evolution III GSR and the 2004 Subaru Impreza WRX STi. Both are Gran Turismo staples and return from earlier entries in the series, though the Impreza doesn’t appear to be the Spec C model of the older titles.
Players will also get a new vehicle livery, for the Lexus RC F GT3 ’17. If you buy the car through Brand Central, you can choose the Anest Iwata Racing livery as used by Gran Turismo world champion Igor Fraga in this year’s Super GT.
Headlining the new events will be six new challenges in the esoteric Music Rally mode. It hasn’t received an update since the game’s launch, and new challenges will double the offering.
If you’re not familiar with the mode, it’s essentially a cruise against the clock where you have to beat the beat. You’ll drive a given vehicle — current events have been heavy on classic and vintage cars — with a scaled-down interface while music plays around you.
The goal is to run out of music before your beat count expires, so you’ll need to drive through checkpoints to fill up the number of beats you have left. You’re scored on how far you manage to drive, and gold targets can be tricky.
We haven’t seen the car/circuit combinations for all six events yet, but the soundtracks consist of DRIFT (from Gran Turismo 7 OST, Find Your Line), Good Old Days (Classixx Remix), Hooked on America, Life Comes Slow (also from GT7 OST), and marechia. The finale is quite amusing for the fans, who are set on GT7 version of that classic GT track Moon in the Castle.
The two new Japanese classic cars will be featured in their own Extra Menu Books, for “Subaru WRX” and “Mitsubishi Lancer Evolution” — with rewards for collecting all three cars in each book yet to be revealed.
Finally, there are two new Scapes curations, featuring Monterey — including the real-life inspiration for the reworked Grand Valley circuit — and a set called “Field of Flowers” that can span multiple global locations.
We’ll still have to wait for more information, such as pricing and availability of cars, in the patch notes that arrive with the update on Thursday June 29.
Thanks to Nathaniel_Wu for the initial tip!
Check out more Gran Turismo 7 Game Update articles.
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